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Example 16-Segment

Behaviour

The 16-segment display contains 16 LEDs arranged in the form of a digit or character and one LED at the bottom right, which is used as a dot. The LEDs light up depending on the signals applied to the inputs. If a 0 is present, the LEDs are drawn in the dark representation of the selected light color. If a 1 is present, the bright representation of the light color is used.

Each of the 16 bits of input "S" is mapped to an individual LED as indicated in the image below (hexadecimal numbering).

16-Segment Mapping

The standard library contains an "ASCII-16 Segment Decoder" that decodes ASCII encoded characters to the corresponding 16-Segment code. It supports codes for the following ASCII characters:

ASCII Codes

Characters

0..15

Hexadecimal digits

34,36,37,39,40,41,42,43,44,45,47

Special characters

48..57

Decimal digits

61

Special character

65..90

Uppercase letters

91,92,93,95

Special characters

97..122

Lowercase letters displayed as uppercase

123..125

Special characters

Pins

p

Controls the decimal point

s

Accepts an 16-bit value whose bits control the 16 segments of the display.

Properties

LED color

The color of the LEDs. The menu offers all light colors implemented in Antares for selection.

Active

"Positive" turns LEDs on with 1, "Negative" with 0.

Size

The 16-segment display can be displayed in the three sizes "large", "medium" and "small".

Border

If not set, the display is drawn without a border, which can be useful for building areas of multiple displays.